/*
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	BASEHACK
	Code by "Brwarner" STEAM_0_1_12243023
	
	Variables used to configure gameplay
*/

//Length of maximum build phase in seconds
maxBuildPhase = 150;

//Length of combat phase in seconds
maxCombatPhase = 300;

//Map list to switch after each round
mapcycle = {
	"bh_buildings",
	"bh_test"
};

//Max amount of blocks/team
maxBlocks = 30;

//Combine models that are allowed
combine_models = {
	"models/Combine_Soldier.mdl",
	"models/Combine_Soldier_PrisonGuard.mdl",
	"models/Combine_Super_Soldier.mdl",
	"models/Police.mdl",
	"models/Police_Cheaple.mdl"
};

//Rebel models that are allowed
rebel_models = {
	"models/Humans/Group01/Female_01.mdl",
	"models/Humans/Group01/Female_02.mdl",
	"models/Humans/Group01/Female_03.mdl",
	"models/Humans/Group01/Male_01.mdl",
	"models/Humans/Group01/Male_02.mdl",
	"models/Humans/Group01/Male_03.mdl"
};